

Increase Damage and range for the character that has the high ground in battle.Chance to apply Frozen, ignoring Magic Armor.Applies Decaying, causing characters to take damage when healed.Applies Necrofire, which is like Burning from a Fire surface but cannot be extinguished with water or ice.Chance of Magic Shell, which increases Magic Armor.Can be turned into blessed steam or ice.Manifests very briefly, then disappears.Can be used to generate Shock with Elecrticity elements.Can be made into Blood Surfaces with Fire elements.

For example, characters with the Chilled status effect are more likely to become Frozen if struck by other Chilling effects. Some Status Effects change when a certain other Status Effect is combined with them. Can be made into Water Surfaces with Fire elements. Status Effects in Divinity: Original Sin 2 can be either Negative or Positive depending on the Skill used and by whom.saviorflender (Topic Creator) 3 years ago 3. With or without mods, it's just way better than the old version of the game. I'm currently almost finished with Honour Mode and having a blast (gonna wait for Christmas for Divinity: Original Sin 2). Used to refill Source Points by walking on it. Anyway, I suggest you play the enhanced edition, regardless of mods.Cannot be blessed, cursed, frozen, or electrified.Explodes if combined with Fire elements.Can be used to generate Shock with Electricity elements.Can be made into steam with Fire elements.Status effect blocked by Magic Armor, but movement damage is not.Creates a Steam cloud when extinguished, get SMOKE clouds when the Fire times out.Expands if combined with Oil and Fire elements.Explodes if combined with Poison elements.Can be put out by using Water and Ice elements.For specific Status Effects that affect a character (via a skill, for example) please see their pages. These are the Cloud and surface versions of Status Effects. Enviromental Effects in DOS:2 are negative or positive effects in an area that provide buffs, debuffs, damage, and/or control options for enemies and allies alike.
