

Managing these is also critical to your tenure. These represent the population’s current levels of hope and discontent. To hit you more in the feels, there are also two other meters to keep an eye on. You feel responsible and part of the tough journey that everyone is going on, a far cry from the normal ivory tower rule in other games. It forces you to carefully consider your options much more than a normal city-builder. If you run out of coal and you can’t run the generator, well, you get the idea. If people get too cold, they get ill and they die. It gives every life value, above being a number in a box. Your population is finite, so keeping them warm (and thus alive) is paramount. But because the time-frame of this game is a few months rather than years, there are no new lives being created. In other titles in the genre, you can often rely on a steady supply of children. The game-changer really though is that the lives of your people are at stake. Alongside this, you also have laws you can pass every so often which provide mandates to your people, which provide various options to make life easier. Building a Workshop unlocks various research trees to help in areas such as heating or resource management to give yourself a fighting chance. Building close to your central generator, then, is the obvious choice, but you’ll need other options. Buildings (including homes) need to be at a certain temperature to function, and therefore offsetting the chill is your number one priority. The temperature is a constant threat, and it’ll fluctuate from a balmy -20 degrees celsius to much, much lower. Not perishing to the bitter cold is where your focus will be, and that upping of the ante in such a simple way, makes Frostpunk Console Edition the best city-building game I’ve played all year. But if anything they form an almost secondary role to the ultimate goal here, which is simply survival. The traditional mechanics of resource gathering and building homes for your people are all here.
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The only hope is to settle around a central generator that provides heat, and therefore life, to your dwindling population. The weather has decimated the world as we know it.

Things have gotten incredibly chilly, and forced humanity to rebuild in a new region. Enter Frostpunk Console Edition, to deliver me that cold hard truth.Īnd cold is indeed the order of the day here.

One that would be marred with the burden of choices where lives hang in the balance, and the price of a misstep being the ultimate cost. But in reality, if we were ever in a situation where we needed to rebuild from scratch, it’d be a tough old slog. Prosperity is key to survival, and being the ruler in these situations is a gratifying experience. But ultimately above it all, it’s about taking a fledgling city and thriving. There may even be malicious invaders with an eye on your land. Sure, you might have to struggle to balance various resources.
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In addition to the big reveal, you can try the original Frostpunk for free on Steam for a limited time during this coming weekend between August 12th and 16th.įrostpunk 2 is coming to PC ( Steam, Epic Games Store, GOG).Most city-building games are ultimately positive affairs. But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, be it society, be it technological progress - the conflict between humans and their nature”.įrostpunk 2 is the first project to be revealed from the three in-house games that are currently being developed at the Warsaw-based company. Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. Jakub also shares his grand vision for Frostpunk 2: “What players should expect is a wide universe of choices, freedom to shape the society and the city however they see fit - and reap the consequences. What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk,” states Jakub Stokalski, Frostpunk 2 Co-Director. Our ambition is to do more than a straight-up sequel. “We have more manpower available to focus on all aspects of the game from the scale, the production value, to the quality of UX. With the ever-growing team responsible for the first game, which is now nearly 70 people strong, the sequel will bring a much bigger scope to the table. However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction. After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. 30 years after the apocalyptic blizzard, Earth is still overwhelmed by the neverending frost and harsh, icy climateīut the apocalyptic world has moved on.
